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Spieltheorie und wirtschaftliches Verhalten

1953

by Morgenstern and Neumann

Game TheoryJohn von NeumannOskar MorgensternMathematical EconomicsPaul SamuelsonUtilityMarket StructureLausanne SchoolMethodologyMarginal UtilityMonopolyCompetitionOligopolyPrice TheoryProfit and LossBusiness Cycle TheoryInternational TradeAustrian SchoolEugen von Bohm-BawerkIndifference CurvesEquilibriumVilfredo ParetoCarl MengerZurechnungAnthropologyCapitalismEmpiricismUncertaintyExpectationsStabilizationPlanned EconomyPrice Formation

Table of Contents · 543 segments

1
Title Page and Publication Dataessay
2
Preface to the First Editionessay
3
Preface to the Second Editionessay
4
Preface to the Third Edition: Revisions and Bibliographic Scopeessay
5
Third-Edition Selective Bibliography and Literature Surveybibliography
6
Third-Edition Methodological Note on Utility Axiomstheoretical
7
Preface to the German Edition: Translation and Acknowledgmentsessay
8
German-Edition Bibliography of Post-1953 Game-Theory Literaturebibliography
9
German-Edition Preface: Applications, Cooperative n-Person Games, and Memorial to von Neumannessay
10
On the Technique of Presentationtheoretical
11
Opening of the Table of Contentschapter
12
Table of Contents: Economic Problem, Strategic Games, and Two-Person Zero-Sum Game Theorychapter
13
Contents: Elementary Games; Poker and Bluffingchapter
14
Contents: Three-Person Zero-Sum Gameschapter
15
Contents: Formulation of the General Theory of n-Person Zero-Sum Gameschapter
16
Contents: Four-Person Zero-Sum Gameschapter
17
Contents: Remarks for n ≥ 5 Participantschapter
18
Contents: Composition and Decomposition of Gameschapter
19
Table of Contents: Modification, Decomposition, and Simple Gameschapter
20
Table of Contents: General Non-Zero-Sum Gameschapter
21
Table of Contents: Extensions of Domination, Utility, Appendix, Indexes, and Opening of Chapter Ichapter
22
Mathematical Method in Economics: Introductory Remarkstheoretical
23
Difficulties in Applying Mathematical Methods to Economicstheoretical
24
Necessary Limitation of Aimstheoretical
25
Concluding Remarks on the Scope and Development of Economic Theorytheoretical
26
The Problem of Rational Behaviortheoretical
27
Robinson Crusoe Economy and Social Exchange Economytheoretical
28
Variables, Participants, and Player Numbertheoretical
29
Many Participants and Free Competitiontheoretical
30
The Lausanne School and Equilibrium Theorytheoretical
31
The Concept of Utility: Preferences, Measurement, and Probabilitytheoretical
32
Numerical Utility, Probability Mixtures, and Principles of Measurementtheoretical
33
Natural Operations, Measurement Scales, and Utility Transformationstheoretical
34
Numerical Utility, Natural Operations, and Linear Transformationstheoretical
35
Criteria for Choosing Utility Axiomstheoretical
36
Formal Axioms for Abstract Utilitytheoretical
37
Analysis and Interpretation of the Utility Axiomstheoretical
38
General Remarks on Expected Utility, Comparability, and the Marginal Utility Transitiontheoretical
39
The Role of Marginal Utilitytheoretical
40
The Simplest Concept of a Solution for One Participanttheoretical
41
Extension to All Participants and the Problem of Imputationtheoretical
42
Limits of a Single-Imputation Solution and the Two-Person Zero-Sum Exceptiontheoretical
43
The Solution as a Set of Imputationstheoretical
44
The Intransitive Concept of Superiority or Dominationtheoretical
45
The Exact Definition of a Solutiontheoretical
46
Solution Postulates and Implicit Definitiontheoretical
47
Behavioral Standards as Sets of Imputationstheoretical
48
Stability of Behavioral Standards and Intransitive Dominationtheoretical
49
Existence of Solutions as an Open Problemtheoretical
50
Non-Uniqueness and Multiple Stable Behavioral Standardstheoretical
51
Social Doctrine, A Priori Principles, and Internal Stabilitytheoretical
52
Games as Models for Social Organizationstheoretical
53
Formal Remarks on Solution Sets, Behavioral Standards, and Strategiestheoretical
54
Static Theory, Dynamic Reasoning, and Equilibriumtheoretical
55
Social Theory and Its Possible Difference from Mathematical Physicstheoretical
56
Conclusion on Static and Dynamic Theory in Social Phenomenatheoretical
57
Chapter II: General Formal Description of Strategic Gameschapter
58
Introduction: Shift from Economics to Gamestheoretical
59
General Principles: Zero-Sum Games, Strategy, and Formal Descriptiontheoretical
60
Simplified Concept of a Game: Terms, Elements, and Informationtheoretical
61
Factual Precedence, Transitivity, and Signalingtheoretical
62
Complete Concept of a Game: Variability of Move Characteristicstheoretical
63
General Description of Information and Variable Game Lengththeoretical
64
Chapter 8 Introduction: Set-Theoretic Description of Gameschapter
65
Sets, Set Operations, Empty Sets, Singletons, and Diagramstheoretical
66
Partitions, Subpartitions, Superposition, and Tree Diagramstheoretical
67
Logical and Informational Interpretation of Sets and Partitionstheoretical
68
Set-Theoretic Game Description: Partitions, Information, and Successive Historiestheoretical
69
Double-Blind Chess and Apparently Illegal Movestheoretical
70
Outcome Functions for Playerstheoretical
71
Axiomatic Formulation: Axioms and Interpretationtheoretical
72
Logical Status and Methodological Remarks on the Axiomstheoretical
73
Graphical Representation of Extensive Game Structurestheoretical
74
Strategies and the Normal-Form Reduction of a Gametheoretical
75
No Higher-Order Strategies, the Zero-Sum Restriction, and Transition to Two-Person Theorytheoretical
76
Preliminary overview: general considerations on game forms and classificationtheoretical
77
The one-person game and the limits of pure maximizationtheoretical
78
Chance, probability, and the next target of the theorytheoretical
79
Functional Calculus: Basic Definitions of Functionstheoretical
80
The Max and Min Operationstheoretical
81
Commutativity of Max and Min Operationstheoretical
82
The Mixed Max-Min Case, Saddle Points, and Proofstheoretical
83
Formulating the Two-Person Zero-Sum Problemtheoretical
84
Matrix Representation of the Payoff Functiontheoretical
85
Minorant and Majorant Gamestheoretical
86
Purpose of the Minorant and Majorant Games as Boundstheoretical
87
Analysis of the Minorant Game Γ1 and the Maximin Value v1theoretical
88
Methodological Role of the Simple Auxiliary-Game Analysistheoretical
89
Beginning the Analysis of the Majorant Game Γ3theoretical
90
Value of the Majorant Game Γ2 and Guarantees from Good Playtheoretical
91
Duality of Γ1 and Γ2 and the Heuristic Extension of Game Valuetheoretical
92
Consequences for Γ: v1, v2, and Strategic Insighttheoretical
93
Necessary Bounds for the Value of Γtheoretical
94
Determinate Games: Equality of Maximin and Minimax Valuestheoretical
95
Investigation of Determinateness: Value and Security Guaranteestheoretical
96
Good Strategies and Saddle Points in Determinate Gamestheoretical
97
Interchanging Players and Symmetrytheoretical
98
Player Interchange and Examples of Non-Determined Gamestheoretical
99
The Core Difficulty of Non-Determined Gamestheoretical
100
Program for Studying Determinateness in Extensive Formtheoretical
101
Transition to Complete-Information Games and Strict Determinatenesstheoretical
102
Complete-Information Games: Objective and Inductionchapter
103
Exact Set-Theoretic Condition for the First Movetheoretical
104
First-Move Alternatives and the Restricted Gametheoretical
105
Reformulating the Restriction on Information Partitionstheoretical
106
Exact Condition and Complete Induction for Two-Person Zero-Sum Gamestheoretical
107
Backward Construction from the Terminal Subgametheoretical
108
Complete Information Criterion and Setup of the Induction Steptheoretical
109
Induction Step for a Chance First Movetheoretical
110
Interpreting 13.5.3 Through Minorant Games and Complete Informationtheoretical
111
Exact Induction Step for a Personal Move by Player 1theoretical
112
Personal Move by Player 2 and Transition to the Summary of Induction Formulastheoretical
113
Recursive Move Operators for Game Valuestheoretical
114
Inductive Proof of Strict Determinacy under Complete Informationtheoretical
115
Explicit Complete-Information Value Formula and Chess Applicationtheoretical
116
Chess, Complete Theory, and the Practical Limits of Game Determinationtheoretical
117
A Verbal Examination of Determinate Two-Person Zero-Sum Gamestheoretical
118
Backward Induction, Rationality Objection, and Transition to Linearity and Convexitytheoretical
119
Critique of Rationality Assumptions in Two-Person Zero-Sum Gamestheoretical
120
Geometric Foundations of Linearity and Convexitytheoretical
121
Vector Operations, Convex Hulls, Simplexes, and Normstheoretical
122
The Supporting Hyperplane Theorem for Convex Setstheoretical
123
Matrix Alternative Theorems and the Skew-Symmetric Corollarytheoretical
124
Mixed Strategies: Motivation from Elementary Indeterminate Gamestheoretical
125
Statistical Strategies in Matching Pennies and Rock-Paper-Scissorstheoretical
126
Generalizing Mixed Strategies in Normal Formtheoretical
127
Mixed Strategies and Freedom to Choose Pure Strategiestheoretical
128
Pure Strategies as Basis Vectors and Mixed Strategies as Probability Vectorstheoretical
129
Justification of Mixed Strategies for a Single Playtheoretical
130
The Minorant and Majorant Games for Mixed Strategiestheoretical
131
Completion of the Expected Payoff Formulation for Mixed Strategiestheoretical
132
Majorant and Minorant Games for Mixed Strategiestheoretical
133
Special and General Determinacytheoretical
134
Lemma Reducing Mixed-Strategy Optimization to Pure Responsestheoretical
135
Completion of the Inequality Between Pure and Mixed Valuestheoretical
136
Proof of the Minimax Theorem for Mixed Strategiestheoretical
137
Comparison of Pure and Mixed Strategiestheoretical
138
Mixed Strategies, Bilinear Payoffs, and General Determinacytheoretical
139
Interpreting the Game Value and Good Playtheoretical
140
Good Mixed Strategies as Saddle Points and Mutual Optimatheoretical
141
Special Unique Determination and Pure Good Strategiestheoretical
142
Errors, Deviation Measures, and Worst-Case Risktheoretical
143
Limits of Alpha and Beta as Loss Measurestheoretical
144
Permanent Optimality, Offensive Play, and Player Interchangetheoretical
145
Symmetric Games and Skew-Symmetric Payoff Formstheoretical
146
Symmetric Games, Fairness, and Self-Optimal Mixed Strategiestheoretical
147
Avoiding Loss in Symmetric Gamestheoretical
148
Chapter IV: Two-Person Zero-Sum Games—Exampleschapter
149
The Simplest 2x2 Zero-Sum Games and Label Symmetriestheoretical
150
Quantitative Classification by Maximum and Minimum Matrix Entriestheoretical
151
Case A: Opposite Maximum and Minimum Fields Yield a Saddle Pointtheoretical
152
Case B and Subcase B1: Same-Column Extremes and a Saddle Pointtheoretical
153
Subcase B2: Constructing Good Mixed Strategies by Equalizationtheoretical
154
Completion of the 2x2 Mixed-Strategy Solutiontheoretical
155
Qualitative Criterion: Separation of Matrix Diagonalstheoretical
156
Unique Positive Good Strategies in Non-Strictly Determined 2x2 Gamestheoretical
157
Qualitative Criterion: Row and Column Majorizationtheoretical
158
Interpretation and Limits of the Majorization Criteriontheoretical
159
Applications: Ordinary Matching Penniestheoretical
160
Modified Matching Pennies with Double Reward for Matching Headstheoretical
161
Modified Matching Pennies with Double Gain and Triple Losstheoretical
162
Sherlock Holmes and Moriarty as a Two-Person Zero-Sum Gametheoretical
163
Beginning of the Study of More Complicated Gamestheoretical
164
Limits of the 2x2 simplification and the 3x3 cancellation schematheoretical
165
Failure of earlier 2x2 results and an optimal-strategy counterexampletheoretical
166
Generalized majorization by mixed strategiestheoretical
167
Beginning of a determined 3x3 game without mixed-strategy majorizationtheoretical
168
Saddle Point and Unique Pure Good Strategy in the Figure 34 Gametheoretical
169
Chance and Incomplete Information: Replacing Random Moves with Personal Movestheoretical
170
Interpreting the Elimination of Chance Movestheoretical
171
Opening of the Generalized Delta Constructiontheoretical
172
Footnote on Formalizing the Equivalence Argumentfootnotes
173
Balance Conditions and the Card-Cutting Exampletheoretical
174
Poker and Bluffing: From Simple Moves to Strategieschapter
175
Residual Footnotes on Randomization and Card Cuttingfootnotes
176
Simplifying Poker into a Two-Person Stud Poker Modeltheoretical
177
Poker Betting Actions: Pass, Showdown, and Raisetheoretical
178
Bluffing as a False Signal of Strengththeoretical
179
Continuation of Bluffing: Motives and Misleading Signalstheoretical
180
Indirect Motives, Risk, and the Static Interpretation of Bluffingtheoretical
181
Description of Poker Continued: Bid Limits, Symmetry, and Passingtheoretical
182
Precise Formulation of the Simplified Poker Rulestheoretical
183
Description of Strategies Headingtheoretical
184
Strategies in the simplified poker game: pure strategies, mixed strategies, and conditional action probabilitiestheoretical
185
Parameter reduction through reduced probability vectorstheoretical
186
Problem formulation and minimum conditions for good strategiestheoretical
187
Transition from discrete hands to a continuous hand-strength scaletheoretical
188
Integral reformulation of the reduced strategy conditionstheoretical
189
Closing Good-Strategy Criterion and Exclusion of Revealing Low Bidstheoretical
190
Intermediate Values and the Average Probability Conditiontheoretical
191
Existence and Plateau of Intermediate Valuestheoretical
192
Upper-Interval Strategy from Gamma Comparisonstheoretical
193
Lower Endpoint of the Mixed Regiontheoretical
194
Determination of the Threshold and Final Strategytheoretical
195
Graphical Representation and Uniqueness of the Good Strategytheoretical
196
Payoff Coefficient Curvestheoretical
197
Verification of Optimality and Game Valuetheoretical
198
Interpretation of Bluffing in the Poker Modeltheoretical
199
Deviations, Permanent Optimality, and Loss Conditionstheoretical
200
Defensive significance of correct bluffingtheoretical
201
Offensive exploitation of incorrect bluffingtheoretical
202
Toward more general forms of pokertheoretical
203
Discrete hands and the discrete poker solutiontheoretical
204
Discrete and Multiple-Bid Bluffing; Alternating Bidding Rulestheoretical
205
Pure Strategies in the Alternating-Bidding Poker Varianttheoretical
206
Pure-strategy payoff matrix for the asymmetric poker varianttheoretical
207
Mixed strategies and expected payoff in the poker modeltheoretical
208
Conditional probability reduction of mixed strategiestheoretical
209
Good-strategy criteria for the asymmetric poker modeltheoretical
210
Continuous-card limit and integral criteria for good strategiestheoretical
211
Support Conditions for Good Strategiestheoretical
212
Mathematical Description of All Solutionstheoretical
213
Coefficient Differences and Graphical Optimality Criteriatheoretical
214
Verification of Good Strategies and Value of the Gametheoretical
215
Interpretation of the Solution: Zones and Bluffing Motivestheoretical
216
Consequences: Aggressive and Defensive Bluffingtheoretical
217
End of Borel-Style Max-Min Comparisontheoretical
218
Chapter V: Three-Person Zero-Sum Gameschapter
219
Preliminary Overview: General Viewpoints and Coalitionstheoretical
220
The Simple Majority Game for Three Persons: Description of the Gametheoretical
221
Necessity of Agreements in the Simple Majority Gametheoretical
222
Coalitions and Symmetry in the Three-Person Majority Gametheoretical
223
Further Examples: Compensation and Coalitions of Different Strengththeoretical
224
Inequality, Symmetric Coalition Incentive, and Equivalent Payoff Formulastheoretical
225
Exhaustive Analysis of Inessential and Essential Three-Person Zero-Sum Gamestheoretical
226
Complete Formulas for Coalition Values and Basis Valuestheoretical
227
Discussion of an Objection: Complete Information and Its Significancetheoretical
228
Detailed Critique: Necessity of Compensations Among Three or More Playerstheoretical
229
Chapter VI: Formulation of the General Theory of n-Person Zero-Sum Gameschapter
230
The Characteristic Function in n-Person Zero-Sum Gamestheoretical
231
Constructing a Game with a Given Characteristic Functiontheoretical
232
Proof of the Zero-Sum Property and Characteristic Function Equalitytheoretical
233
Summary: Characterization of Characteristic Functionstheoretical
234
Strategic Equivalence and the Reduced Formtheoretical
235
Inequalities and the Gamma Parametertheoretical
236
Inessential and Essential Gamestheoretical
237
Criteria for Inessential Games, Non-Additive Utility, and Essential-Case Inequalitiestheoretical
238
Vector Operations on Characteristic Functionstheoretical
239
Groups, Symmetry, and Fairness: Permutations and Invariant Groupstheoretical
240
Set-Transitive Symmetry and the Definition of Fairnesstheoretical
241
Reduced Games, Extra Payments, and Fundamental Strategic Asymmetrytheoretical
242
Qualitative Reconsideration of the Three-Person Zero-Sum Gametheoretical
243
Heuristic Stability and Quantitative Blocking in the Three-Person Gametheoretical
244
Exact Definitions: Imputations, Effective Coalitions, Domination, and Solutionstheoretical
245
Discussion of Solutions as Stable Behavioral Standardstheoretical
246
The Concept of Saturation and Symmetrized Relationstheoretical
247
Definitions of R-Conformity, R-Compatibility, and R-Saturationtheoretical
248
Examples and General Properties of R-Saturationtheoretical
249
Why Maximal Conformity Does Not Yet Prove Existence of a Solutiontheoretical
250
Limits of Symmetric Saturation and Extending Consistent Standardstheoretical
251
Three Immediate Questions About Solutionstheoretical
252
First Consequences: Convexity, Flatness, and Domination Criteriachapter
253
Transition: further results and questions answeredtheoretical
254
Terminology for certainly necessary and certainly unnecessary coalitionstheoretical
255
Elementary criteria for omitting coalitionstheoretical
256
Coalition convexity, flatness, and inessential gamestheoretical
257
Flat Coalitions and Unessential Games: Closing Consequencestheoretical
258
Necessary and Unnecessary Coalitions from Flatnesstheoretical
259
The System of Imputations and Asymmetric Dominationtheoretical
260
Undominated Imputations and Unessential Gamestheoretical
261
Inessential Games and Singleton Solutionstheoretical
262
The Isomorphism Corresponding to Strategic Equivalencetheoretical
263
Formulation of the Mathematical Problem and the Graphical Methodchapter
264
Determination of All Solutionschapter
265
Conclusions: Diversity of Solutions, Discrimination, and Its Significancetheoretical
266
Statics and Dynamicstheoretical
267
Chapter VII: Four-Person Zero-Sum Gameschapter
268
Preliminary Overview: General Considerationstheoretical
269
Formalism and Cube Representation of Essential Four-Person Zero-Sum Gamestheoretical
270
Player Permutations and Geometric Symmetries of the Cubetheoretical
271
Special points in cube Q: advantaged players, straw men, symmetry, and interior variationtheoretical
272
Heuristic Investigation of the Main Diagonal Near Corner VIIItheoretical
273
Exact Investigation and the Solution Range Near Corner VIIItheoretical
274
Exact proof of theorem (36:A), necessary coalitions, and initial no-domination checkstheoretical
275
Completion of Internal Domination Check for Criterion (30:5:a)theoretical
276
External Stability Proof and Remaining Main-Diagonal Solution Intervalstheoretical
277
Orientation Toward Solutions Around the Center of the Cubetheoretical
278
The Symmetric Midpoint and Its Coalition Alternativestheoretical
279
Symmetry, Alternatives, and the Scope of the Heuristic Searchtheoretical
280
Discriminatory Entry Alternative and the Candidate Symmetric Solutiontheoretical
281
Equal-Treatment Alternative for the Three-Person Coalitiontheoretical
282
Unique Symmetric Extension of the Equal-Share Midpoint Coalitiontheoretical
283
Comparison of the Two Midpoint Solutions and Opening of Asymmetric Solutionstheoretical
284
Asymmetric Midpoint Solution with Player 4 Distinguishedtheoretical
285
Continuation of the Four-Person Solution: Privileged Group and Replacement Imputationtheoretical
286
Social Interpretation of the Discriminatory Four-Person Solutiontheoretical
287
A Family of Solutions for a Neighborhood of the Midpointtheoretical
288
Number of Parameters in Classes of n-Person Zero-Sum Gamestheoretical
289
Formalism of the Symmetric Five-Person Zero-Sum Gametheoretical
290
The Two Extreme Cases of the Symmetric Five-Person Gametheoretical
291
Mapping the Symmetric Five-Person Game to a 1,2,3-Symmetric Four-Person Gametheoretical
292
Solution Zones for the Symmetric Five-Person Gametheoretical
293
Heuristic Meaning of Player Fusion and Opening of Chapter IXtheoretical
294
Search for Solvable n-Person Gamestheoretical
295
The First Type: Composition and Decompositiontheoretical
296
Exact Definitions of Composition and Decomposabilitytheoretical
297
Criteria for Decomposability and Component Gamestheoretical
298
Need to Modify the Decomposition Concepttheoretical
299
Partial Retention of the Zero-Sum Conditiontheoretical
300
Strategic Equivalence and Constant-Sum Gamestheoretical
301
Characteristic Functions, Imputations, and Essentiality in the Constant-Sum Theorytheoretical
302
Decomposability in the Constant-Sum Theorytheoretical
303
Splitting Sets and Componentstheoretical
304
Closure Properties of Splitting Sets and Componentstheoretical
305
Minimal Splitting Sets and Reconstruction of All Splitting Setstheoretical
306
The Decomposition Partition and Its Extreme Casestheoretical
307
Decomposable Games and the Question of Solutionstheoretical
308
Composition and Decomposition of Imputationstheoretical
309
Composition and Decomposition of Solutionstheoretical
310
Extended Imputations and External Sourcestheoretical
311
The Excess of an Extended Imputationtheoretical
312
Bounds on Excess and the Non-isolated Character of Gamestheoretical
313
The New Framework E(e0) and F(e0)theoretical
314
Lower Bound for Excess and Definition of |Gamma|1theoretical
315
Upper Bound for Excess: Separated and Completely Separated Extended Imputationstheoretical
316
Separated Imputations and Dominationtheoretical
317
Relationship Between |Gamma|1 and |Gamma|2theoretical
318
Opening of the E(e0) and F(e0) Solution Comparisontheoretical
319
Footnote on the n=4 Bound Examplefootnotes
320
D*(e0) and the Bijection Between E(e0) and F(e0) Solutionstheoretical
321
Auxiliary Lemma on Coordinatewise Order and Dominationtheoretical
322
Lemmas K, L, and M for the E/F Solution Correspondencetheoretical
323
Lemma N and Completion of the E/F Solution Bijection Prooftheoretical
324
Summary of Excess Regimes and Solution Relationstheoretical
325
Maximum, Minimum, and Range of Excess in F(e0) Solutionstheoretical
326
Determination of All Solutions of a Decomposable Game: Elementary Properties of Decompositionstheoretical
327
Lemma on Choosing a Dominating Coalition within One Componenttheoretical
328
Decomposition and Solutions: Initial Results for F(e0)theoretical
329
Lemma 46:C and Compactness Properties of Solutionstheoretical
330
Openness of dominated complements in solution setstheoretical
331
Component recombination criterion and excess formulatheoretical
332
Nondecomposability condition and proof that phi plus psi equals e0theoretical
333
Proof that the J-component set is a solutiontheoretical
334
Beginning of inverse construction from component solutionstheoretical
335
Constraints on component solution extrematheoretical
336
Converse construction of solutions for a decomposable gametheoretical
337
Explicit conditions for the complete result in F(e0)theoretical
338
Summary theorem 46:H on explicit alternativestheoretical
339
Completion of the Proof for Case (b)theoretical
340
Complete Result for E(e0) and F(e0) Solutionstheoretical
341
Graphical Representation: Introduction and Excess Distributiontheoretical
342
Footnote on the Transformation Used in Section 46.6footnotes
343
Graphical Representation of the φ, ψ Plane and the e0 Linetheoretical
344
Interpretation: The Normal Zone and Propagation of Propertiestheoretical
345
Propagation of Normal Behavior and Need for the Extended Theorytheoretical
346
Fifth and Sixth Remarks: Old-Theory Failure, Zero Excess, and Straw-Man Setuptheoretical
347
Blowing Up Solutions by Adding Inessential Straw Mentheoretical
348
Old Theory Loses Propagation Outside the Straw-Man Casetheoretical
349
Defining the Embedding of a Gametheoretical
350
The Question of Solutions Across All Embeddingstheoretical
351
Answer: Embedded Components Equal Normal-Zone Solutionstheoretical
352
Proof of the Embedding Result Using an Auxiliary Three-Person Gametheoretical
353
Remarks on Propagation, Straw Men, and the External Sourcetheoretical
354
Methodological Conclusion on the Passage from the Old to the New Theorytheoretical
355
Meaning of the Normal Zone: Transfers Between Components of a Composite Gametheoretical
356
Interpretation of Tribute and Its Bounds in Decomposable Gamestheoretical
357
Interpretation of Bounds for a Component Gametheoretical
358
First Appearance of the Transfer Phenomenon: n = 6theoretical
359
Essential Three-Person Game: Motivation, Preliminaries, and Cases I–IIItheoretical
360
Cases IV and V: Geometric Solution Structure, Curves, and Surface Regionstheoretical
361
Case VI and Interpretation of Curve Components in Solutionstheoretical
362
Interpretation of Two-Dimensional Solution Regions and Transition to Simple Gamestheoretical
363
Winning and Losing Coalitions and Their Axiomatic Characterizationtheoretical
364
General Concepts of Winning and Losing Coalitionstheoretical
365
The Special Role of Singleton Coalitionstheoretical
366
Characterization of W and L Systems Arising from Actual Gamestheoretical
367
Exact Definition of Simplicitytheoretical
368
Elementary Properties, W/L Systems, and Minimal Winning Coalitions in Simple Gamestheoretical
369
Solutions of Simple Gamestheoretical
370
Majority Games: Direct and Weighted Majority Examplestheoretical
371
Homogeneity and the Economic Imputation Concepttheoretical
372
Direct Procedure and Formal Solution Conditionstheoretical
373
Reformulation of the Solution Criteriontheoretical
374
Interpretation and Difficulty of Choosing Utheoretical
375
Relation to Homogeneous Weighted Majority Gamestheoretical
376
Preliminary Remarks on Enumerating Simple Gamestheoretical
377
The Saturation Method for Describing Winning Coalitions Wtheoretical
378
Transition from W to Minimal Winning Coalitions and an Asymmetric Saturation Criteriontheoretical
379
Construction of Simple Games Using Minimal Winning Coalitions W*theoretical
380
Simplicity and Decomposition of Gamestheoretical
381
Composition, Excess, Straw Men, and the Setup for Decomposabilitytheoretical
382
Distinguished Players and the Split Set I0theoretical
383
The Decomposition Partition of a Simple Gametheoretical
384
Indecomposability and the Core of a Simple Gametheoretical
385
Classifying Simple Games by Two-Person Minimal Winning Coalitionstheoretical
386
Decomposable Cases and Complete Classifications for Four and Five Playerstheoretical
387
Patterns Observed Before Six Players and the First Multiplicity Phenomenontheoretical
388
Six-Player Counterexamples: Weighted but Nonhomogeneous, and Nonweighted with a Principal Solutiontheoretical
389
A Six-Player Game That Is Neither Weighted nor Has a Simple Principal Solutiontheoretical
390
A Seven-Player Projective-Geometric Example with Strict Inequality in the Principal-Solution Criteriontheoretical
391
Determining All Solutions: Why Main Solutions Are Insufficienttheoretical
392
Residual Footnotes on Player Properties and Symmetryfootnotes
393
Value of Isolated Results Across Arbitrary ntheoretical
394
Known Cases Where All Solutions Are Determinedtheoretical
395
The Simple Game [1,...,1,n-2]_h and Player n’s Privilegetheoretical
396
Introductory Remarks on the Simple Game [1,...,1,n-2]_htheoretical
397
Domination, the Principal Player, and Cases I and IItheoretical
398
Case I: Fixed Principal-Player Payoff and Stability Conditionstheoretical
399
Case I solution characterization and transition to Case II analysistheoretical
400
Case II: Completion of the Main Player's Total Defeat Resulttheoretical
401
Case II: Preliminary Bounds for the Main Player's Best Outcometheoretical
402
Case II: Exact Form of the Main Player's Maximum-Imputation Settheoretical
403
Case II: Verbal Interpretation of the Main Player's Best Outcometheoretical
404
Case II: Beginning the Analysis of A and S Startheoretical
405
Completion of Case II General Properties and Interpretationtheoretical
406
Case II Prime: The Unique Finite Non-Discriminatory Solutiontheoretical
407
Opening of Case II Double Prime: Defining \mathfrak{G} and V Primetheoretical
408
Completion of Proof that V' Satisfies the Solution Conditiontheoretical
409
Characterization of Domination within Qtheoretical
410
Case II'': Bounds and Dimension of the Region Atheoretical
411
Determining V': Omega*, the Maximal Point, and Uniqueness by the n-th Coordinatetheoretical
412
Proof of Interval Exhaustion and Parametrization of V Primetheoretical
413
Properties of Parameter Functions and Complete Summary of Case II Double Primetheoretical
414
Remark on Degenerate Cases in the (55:L') Constructiontheoretical
415
Completeness Proof for Case (II'') and Extension to Case (II')theoretical
416
Exclusion of the Empty S-Star Case and Final Classificationtheoretical
417
Final Observations on Case (II') Parameterstheoretical
418
Case II'' Boundary Conditions and Rejection of the Empty-Set Candidatetheoretical
419
Opening Caveats on Interpreting the Resulttheoretical
420
Interpretive Remarks on Symmetric, Exclusionary, and Intermediate Solutionstheoretical
421
Conclusion of the Verbal-Proof Discussion and Opening of the Fourth Remarktheoretical
422
Remaining Players, Separation, and Classification by S Startheoretical
423
Chapter XI: General Non-Zero-Sum Gameschapter
424
Problem of Extending Beyond Zero-Sum Gamestheoretical
425
The Fictitious Player and the Zero-Sum Extensiontheoretical
426
Questions about the Character of Gammatheoretical
427
Scope of the Inquiry into Interpreting Γ as a Zero-Sum Gametheoretical
428
Excluding the Fictitious Player from Real Coalitional Transactionstheoretical
429
Why a Fictitious Player Can Still Influence Coalitionstheoretical
430
Limits of Using Γ: Two-Person Example and the Simple Majority Gametheoretical
431
Fictitious Player Compensation and Non-Equivalence of the Zero-Sum Transformationtheoretical
432
First Proposed Escape: Abandoning the Characteristic Functiontheoretical
433
Heuristic Versus Exact Theory and the Choice of Solutiontheoretical
434
Why the Fictitious Player Must Be Discriminated Againsttheoretical
435
Range of c in Discriminatory Solutionstheoretical
436
Worst-Case Exclusion of the Fictional Playertheoretical
437
Alternative Possibilities and the New Reduced Imputation Frameworktheoretical
438
Reduced imputation constraints after eliminating the fictitious playertheoretical
439
Interpreting the constraints and checking consistency with the old zero-sum theorytheoretical
440
Zero-sum original games: the fictitious player as a straw mantheoretical
441
First consistency result: solution systems coincide after adding a straw mantheoretical
442
Irrelevance of Choosing Ω′ or Ω″ in the Zero-Sum Special Casetheoretical
443
Old and New Imputation Conditions for n-Person Zero-Sum Gamestheoretical
444
Beginning the Analysis of Domination for the Zero-Sum Extensiontheoretical
445
Two Cases for Expressing Domination with Only the Real Playerstheoretical
446
Interpretation of the Two Domination Conditionstheoretical
447
Continuation of Section 56.10.3: Blocking by Omitted Players and the Social-Welfare Conditiontheoretical
448
Section 56.10.4: Rejection of the Irrational Alternative in Dominationtheoretical
449
Section 56.11: Stricter Investigation of the New Domination Concepttheoretical
450
Proof that old-sense solutions satisfying the extra-player value condition are new-sense solutionstheoretical
451
Equivalence between new-sense solutions and the system Omega double-primetheoretical
452
Interpretation: selecting Omega double-prime as the solution systemtheoretical
453
The new definition of a solution for general n-person gamestheoretical
454
Characteristic functions: extended and restricted forms, and basic propertiestheoretical
455
Necessary Conditions for Restricted Characteristic Functionstheoretical
456
Sufficiency of Restricted Characteristic Functions and Construction of a General Gametheoretical
457
Extended Characteristic Functions and Eliminability of Individual Playerstheoretical
458
Total Eliminability and Inessential Gamestheoretical
459
Extreme Games and Eliminability in Three- and Four-Person Zero-Sum Gamestheoretical
460
Strategic Equivalence: Zero-Sum Games and Constant-Sum Gameschapter
461
Strategic equivalence and imputations in general n-person gamestheoretical
462
Zero-sum and constant-sum characteristic functions; the fictitious player as a dummytheoretical
463
Interpretation of the Characteristic Function: Analysis and Definitiontheoretical
464
The Wish to Gain versus the Wish to Inflict Loss on the Opponenttheoretical
465
Discussion: Strategic Threats, Compensation, and Collective Gaintheoretical
466
Continuation on Compensation and the Resolution of Difficultiestheoretical
467
Further Objections: Sketchiness, Threats, and Applicationstheoretical
468
General Considerations: Program for Applicationstheoretical
469
Reduced Forms and Strategic Equivalencetheoretical
470
Null-Reduced Characteristic Functions and the Opening Gamma Notationtheoretical
471
Reduced General Games: Gamma and Coalition Inequalitiestheoretical
472
Essential and Inessential General Gamestheoretical
473
Domination, Necessity, Convexity, and Flatness in General Gamestheoretical
474
Magnitude Measures, Composition, and Decomposition for General Gamestheoretical
475
Solutions of General Games with n ≤ 3: The One-Person Casechapter
476
Completion of the one-person inessential game casetheoretical
477
The two-person case: essentiality and invariantstheoretical
478
Solutions of general two-person gamestheoretical
479
The three-person case: reduced form and parameter regiontheoretical
480
Solutions and domination geometry for essential three-person general gamestheoretical
481
Asymmetric Inner Triangles and Comparison with Zero-Sum Gamestheoretical
482
Economic Interpretation of the One-Person Casetheoretical
483
Economic Interpretation of the Two-Person Markettheoretical
484
Continuation of the Buyer-Seller Market Model and Price Intervaltheoretical
485
First Remark on the Two-Person Market and Robustness to Bargaining Rulestheoretical
486
Second Remark: Simplifying the Market by Using Compensation Mechanismstheoretical
487
Characteristic Function and Imputations for the Two-Person Markettheoretical
488
Justification of the Position of Section 58theoretical
489
Justification of the Characteristic-Function Standpointtheoretical
490
Divisible Goods and Böhm-Bawerk’s Marginal Pairstheoretical
491
Price Determination in the Two-Person Markettheoretical
492
Two-Person Market: Price Bounds, Imputations, and Böhm-Bawerk Comparisontheoretical
493
Three-Person Market Special Case: One Seller and Two Buyerschapter
494
Introductory Discussion of Three-Person Market Solutionstheoretical
495
Coalition Formation and Divergence from the Ordinary Standpointtheoretical
496
Solutions: First Subcase—Reduction and Normalizationtheoretical
497
Graphical and General Solutions for the Buyer-Seller Three-Person Gametheoretical
498
Algebraic Form of the Solution for v ≤ wtheoretical
499
Degenerate Algebraic Case v = wtheoretical
500
Completion of the Three-Person Market Solution by Buyer Strength Casestheoretical
501
Conventional Price Analysis for One Seller and Two Buyerstheoretical
502
Coalitional Interpretation and the General Three-Person Market with Multiple Unitstheoretical
503
Continuation of Footnote and Straw-Man Buyer Casefootnotes
504
Buyer Weakness and Strict Inequality Assumptionstheoretical
505
Reduction When One Buyer Dominates the Othertheoretical
506
Strict General Case and Diminishing Utility Inequalitytheoretical
507
Introductory Discussion of Applying the Solution Methodtheoretical
508
Imputations, Reduced Form, and Beginning of Triangle Solution Linestheoretical
509
Graphical Identification of the General Solution for the Three-Person Casetheoretical
510
Algebraic Form of the Area-and-Curve Solutiontheoretical
511
Economic Interpretation of Competition and Coalition in the Three-Person Markettheoretical
512
Separate Buyer Prices and Comparison with Böhm-Bawerk Theorytheoretical
513
Price Differentiation in Monopoly versus Duopolytheoretical
514
The General Markettheoretical
515
Generalized Domination and Solution Concepts; Complete Orderstheoretical
516
Partial Orders and Incomparable Elementstheoretical
517
Partial Orders and Acyclic Relationstheoretical
518
Solutions for Symmetric Relations and Complete Orderstheoretical
519
Solutions for Partial Orders and Relative Maximatheoretical
520
Partial Orders and Solutions as the Set of Relative Maximatheoretical
521
Finite Sets and Condition 65:Gtheoretical
522
Acyclicity, Maxima of Subsets, and the Well-Ordering Conditiontheoretical
523
Strict Acyclicity and Infinite Descending Chainstheoretical
524
Completion of the Infinite-Chain Consequence of Non-Strict Acyclicitytheoretical
525
Finite Cycles and the Summary of Acyclicity Criteriatheoretical
526
Strict Acyclicity, Maximal Elements, and the Setup for Solutionstheoretical
527
Inductive Construction of the Candidate Solution for a Finite Acyclic Relationtheoretical
528
Completion of the Proof of the Unique Constructed Solutiontheoretical
529
Uniqueness of Solutions, Acyclicity, and Strict Acyclicitytheoretical
530
Acyclic Sets and Their Game-Theoretic Applicationstheoretical
531
Discreteness, Continuity, and the Paradox of Unique Approximate Solutionstheoretical
532
Generalization of the Concept of Utilitytheoretical
533
Description of a Discrete-Utility Bargaining Exampletheoretical
534
Solution and Interpretation for Equal Discrete Utility Scalestheoretical
535
Generalization to Unequal Discrete Utility Scalestheoretical
536
Conclusions for Bargaining and Utility Discriminationtheoretical
537
Appendix Heading: Axiomatic Treatment of Utilitychapter
538
Problem Statement for the Axiomatic Treatment of Utilitytheoretical
539
Derivation of Numerical Utility from the Axiomstheoretical
540
Closing Remarks on Utility Axioms, Complementarity, and Gamblingtheoretical
541
List of Figuresbibliography
542
Name Indexbibliography
543
Subject Indexbibliography